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PX610A C# Sample for Win32 Systems

This sample program, PX610A_GRAB_CS, illustrates the use of the Imagenation PX610A with the new programming language C#. It shows you how to grab and display an image and also how to read and write BMP files. It may provide a good foundation for your first PX610A application. Whether you use our sample as a starting point or not, you will need the interface file contained in this package if you want to work in C#.

This is what you need for C# development:
In order to develop a C# application for the PX610A, you need to have an interface file that redefines all of the PX610A functions and links the new definitions to the existing PX610A DLL.

This is what we are giving you in this package:
The interface file containing the following three types of data:

1.The DLL function redefinitions - Redefines all the functions that are explained in the the Imagenation PX Family Monochrome Frame Grabber User’s Guide and contained in the PX610A DLLs.
2.Global variable definitions – A set of common static variable names used by the PX610A API.
3.Classes - Some useful class functions for initializing libraries, displaying images, and reading and writing BMP files. You may want to use these functions as your beginning class library to avoid building one from scratch.

A sample C# program that illustrates the following concepts:
1.Library initialization - Proper initialization of the PX610A libraries.
2.Display - Done by getting a pointer to the acquired image using the PX610A FrameBuffer() function and then creating a bitmap by calling the Bitmap() function.
3.Continuous image update - Uses a timer to cause the image window to be continuously updated.

This is how you use it:
Download this package into a directory where you want to work. Unzip it into that same directory. Build the sample and execute it to make sure it works. Then modify it for your application. If you are building a new C# application, you might want to start with our sample code and classes. If you already have an application that you are porting, you may just want to use our interface file.