This sample program, PXR_MULTI_CAM_CS, illustrates the use of the Imagenation PXR800 with
the new programming language C#. This sample shows you how to switch among cameras. The PXR800 can have a maximum of four
video inputs. In this sample we show you four methods that you can use, depending on what you know about your video inputs. The best way
to explain this program is to ask you to look at the class function "SwitchCameras()".
Method 1:
This case assumes you know nothing about your video inputs. It will always work with any
combination of video or no video.
Method 2:
This case assumes you have similar video inputs, i.e., all NTSC, but the images may be
different sizes.
Method 3:
This case assumes you have similar video inputs, i.e., all NTSC, and the images are all the same
size.
Method 4:
This case assumes you have similar video inputs, i.e., all NTSC, and all the cameras are
genlocked.
Whether you use our sample as a starting point or not, you will need the interface file contained in
this package if you want to work in C#.
This is what you need for C# development:
In order to develop a C# application for the PXR800, you
need to have an interface file that redefines all of the PXR800 functions and links the new definitions
to the existing PXR800 DLLs.
This is what we are giving you in this package:
The interface file containing the following three types of data:
| 1. | The DLL function redefinitions - Redefines all the functions that
are explained in the the PXR800 Frame Grabber User's Guide and contained in the PXR800 DLLs. |
2. | Global variable definitions – A set of common static variable names used by the PXR800 API. |
3. | Classes - Some useful class functions for initializing libraries, displaying images, and reading and writing BMP files.
You may want to use these functions as your beginning class library to avoid building one from scratch.
|
A sample C# program that illustrates the following concepts:
| 1. | Library initialization - Proper initialization of the PXR800 libraries. |
2. | Display - Done by getting a pointer to the acquired image using the
PXR800 FrameBuffer() function and then creating a bitmap by calling the Bitmap() function. |
3. | Continuous image update - Uses a timer to cause the image window to be continuously updated.
|
4. | Switch cameras - Switch among four cameras.
|
This is how you use it:
Download this package into a directory where you want to work.
Unzip it into that same directory. Build the sample and execute it to make sure it works. Then modify it for your
application. If you are building a new C# application, you might want to start with our sample code and
classes. If you already have an application that you are porting, you may just want to use our interface
file.